Smart Things: Ubiquitous Computing User Experience Design by Mike Kuniavsky

By Mike Kuniavsky

The international of shrewdpermanent footwear, home equipment, and telephones is already right here, however the perform of person event (UX) layout for ubiquitous computing continues to be really new. layout businesses like IDEO and frogdesign are usually requested to layout items that unify software program interplay, equipment layout and repair layout -- that are all of the key parts of ubiquitous computing UX -- and practising designers want a approach to take on functional demanding situations of layout. conception isn't sufficient for them -- fortunately the is now mature adequate to have attempted and verified top practices and case experiences from the field.

Smart Things provides a problem-solving method of addressing designers' wishes and concentrates on approach, instead of technological aspect, to maintain from being fast outmoded. It will pay shut realization to the services and boundaries of the medium in query and discusses the tradeoffs and demanding situations of layout in a advertisement setting. Divided into sections,  frameworks and strategies, the ebook discusses vast layout equipment and case stories that replicate key features of those methods. The e-book then offers a collection of concepts hugely invaluable to a practising clothier. it truly is deliberately no longer a complete instructional of user-centered design'as that's lined in lots of different books'but it's a handful of ideas invaluable while designing ubiquitous computing consumer experiences.

In brief, Smart Things supplies its readers either the "why" of this type of layout and the "how," in well-defined chunks.

  • Tackles layout of goods within the post-Web international the place desktops now not need to be monolithic, pricey general-purpose devices
  • Features vast frameworks and methods, sensible recommendation to assist strategy specifics, and methods for the original layout challenges
  • Presents case reviews that describe, intimately, how others have solved difficulties, controlled trade-offs, and met successes

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Both devices that ran Magic Cap, the Sony Magic Link and the Motorola Envoy, were tablet PCs with built-in networking (the Sony had a phone modem and the Motorola had an early wireless modem). On the back end, Magic Cap’s architecture used software “agents” written in a language called Telescript, which could run outside of the device to perform actions on the Internet and deliver results back to the user. I nte r a ction M eta pho r s 41 Key members of the Macintosh development team led General Magic.

9 Cars have included multiple computers in the form of dedicated microprocessors since the early 1980s. Yakal (1983) listed five in the 1984 Lincoln Continental alone. 10 3 4 S m a r t T hings : U b i q uitous C omputing U se r E x pe r ience D esign Any uniquely detectable physical object may become a Passenger. Streitz et al. (1999) Digital devices become animals or people. One broad definition of animism is the belief that objects have will, intelligence, and memory, and that they interact with and affect our lives in a deliberate, intelligent, and somehow conscious way (Kuniavsky, 2003).

3 Back to Nature There is more information available at our fingertips during a walk in the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Weiser (1991) Ubiquitous computing returns us to a pre-industrial life. 4 The Vapor Computation is a cloud that surrounds us. This metaphor compares the permanent availability of information and information processing to a vapor enveloping (and possible penetrating) every person and every object. Like Pigpen’s cloud of dust in Charles Shulz’s Peanuts comic strip, everyone perpetually moves within a cloud of digital information.

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