Make: Technology on Your Time Volume 33 by Mark Frauenfelder

By Mark Frauenfelder

MAKE quantity 33 has nice initiatives for makers of all ability degrees — Arduino tasks, net devices, nutrition, song, own fabrication, astronomy, electronics, and extra. In our specified Codebox part you will know about software program of curiosity to makers, together with circuit board layout, 3D CAD and printing, microcontrollers and inventive coding, and programming for children, that includes Microsoft's SmallBasic, Scratch, and the highly regarded Kickstarter-funded venture Makey Makey. and you may meet interesting makers, just like the maniacs at the back of the preferred energy Wheels Racing occasions at Maker Faire.

you will get 20 nice DIY initiatives just like the Optical Tremolo guitar impact, "Panjolele" cake-pan ukelele, Wii Nunchuk Mouse, CNC joinery tips, treat-dispensing cat scratching put up, laser-cut flexing wood books, LED images lighting, trick treasure field, brewing sake, becoming the particularly sizzling "ghost chili" pepper, Arduino waveform iteration, and the Dryer Messenger and Cloudfridge clever domestic applicance projects.

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First car to utilize water-cooling system. Relies heavily on regenerative braking. Acceleration from two unstoppably powerful 1970s electric lawn mower engines. Has trailer hitch for wheelie bar. Clocked 0-18mph in 50 feet. other data to their pit crew. I think it was also equipped with GPS, but since that was over budget it was disabled during the race. Why hack an existing platform instead of building a machine from scratch? Well the easy answer is: you can’t have a hackerspace motorsport without hacking!

Get an idea, talk to people, refine it, fail a ton, and make it happen. There’s no time better than now. Go find a community, get involved, and be the person you’ve always wanted to be. org. PPPRS Wisdom # 5: “ We will laugh at you. You'll get used to this or cry. Then we'll laugh more. com 31 FEATURES SIFTEO Going PRO By David Merrill Makers are turning their hand-soldered prototypes into real consumer electronics. 32 Startups don’t make mass-market consumer electronics products, only giant companies do.

The game system would have to be robust, affordable, and userfriendly. We rewrote the code and rebuilt the hardware from the ground up. The finished product, Sifteo Cubes, did not inherit a single line of code or any hardware design from our earlier MIT prototypes. The Original Sifteo Cubes launched for the holidays in 2011 with a growing library of games focused on intelligent play. Users loved the tactile play experience, but the system was not user-friendly enough! Since games ran from the computer, Takeaways for Makers We have learned a lot over the past few years.

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