Coder to developer: tools and strategies for delivering your by Mike Gunderloy

By Mike Gunderloy

Are you prepared to take the jump from programmer to informed developer? in accordance with the belief that programmers have to snatch a vast set of middle abilities on the way to boost top quality software program, "From Coder to Developer" teaches you those serious floor principles. themes coated comprise venture making plans, resource code regulate, blunders dealing with techniques, operating with and coping with groups, documenting the appliance, constructing a construct approach, and providing the product. the entire recommendations taught during this specific ebook are language and platform impartial, and have been chosen that will help you successfully layout and strengthen complicated purposes.

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Sharing and labeling are fairly obvious, but you might not immediately see a use for branching and merging. One typical situation where these commands are useful is in preparing to release a product while simultaneously working on the next version. You don’t want bits of the version 2 feature set creeping into version 1, but you still need to fix bugs in version 1. 2. This lets one group of developers tidy up the last few bugs in version 1, while another group works on version 2 features. 2: Creating a branch for a release In this diagram, development proceeds in a single group of version 1 files until the branch, marked with a B.

The goal is simple: If you pull the files for a particular release out of your source code control system, you should have everything you need to re-create the build exactly as it was that day. If your build process includes manual steps, your source code control system should contain documentation on those steps, and you need to keep that documentation up-to-date as things change. As a corollary, once you store something in the system, you must manage it through the system—and this rule needs to be enforced across your entire organization.

However, the individual problems and subsystems will no doubt resemble those of other applications. There are only so many ways to set up an event with multiple listeners, for example. In the computer world, these similarities are called patterns. The term is borrowed from Christopher Alexander’s seminal work in architecture A Pattern Language: Towns, Buildings, Construction (Oxford University Press, 1977), though truthfully, there’s not all that much similarity between architecture patterns and software patterns.

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