ActionScript Developer's Guide to PureMVC by Cliff Hall
By Cliff Hall
Achieve hands-on adventure with PureMVC, the preferred open resource framework for constructing maintainable functions with a Model-View-Controller structure. during this concise consultant, PureMVC author Cliff corridor teaches the basics of PureMVC improvement by way of strolling you thru the development of a whole non-trivial Adobe AIR software. via transparent causes and various ActionScript code examples, you are going to study most sensible practices for utilizing the framework's periods on your day by day paintings. detect how PureMVC permits you to specialize in the aim and scope of your program, whereas the framework looks after the plumbing in a maintainable and conveyable method.
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Additional info for ActionScript Developer's Guide to PureMVC
However, this is not a book about mobile development, and you may not have a tablet to try this out on. But I am sure you have a laptop or desktop computer, so we will target the desktop in this first iteration. By building on AIR, we are sure that an easy path to mobile devices is available. Knowing this to begin with helps us to design in such a way that will make it easier when that time comes. For instance, avoiding components that are difficult to use on a tablet like hidden context menus and tree controls in favor of big, friendly buttons and interface components that can be revealed as needed.
Now we have a very rough idea of what we are going to try and build. Let’s first think about the things that our application will manage, and then look at the user interface that will help us create and edit those things. info Describing the Domain When planning a project you may need to research a bit more about your domain. Learn about the basics—in this case, writing fiction—before proceeding. Fortunately, our discovery phase in the previous section has provided us with valuable clues about the domain model for StoryArchitect.
In the case of PureMVC, the Facade gives the developer the impression that we simply rolled the Model, View, and Controller classes up into one Singleton. All the necessary methods from each of the three Core actors are present on it. Since they are separate classes, you can replace or modify any of them individually if need be (which is almost never). Imagine the Facade as the receptionist at a hotel. When a guest comes in, he does not just get on the elevator and go find a room. Instead, the receptionist gets him checked in, gets him his keys, and tells him where his room is.